Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
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Scene 1: Preparation at a Nohrian tavern. Scene 2: A town on the edge of the Bottomless Canyon.
It had been a while, and much had changed.
The stuffy tavern was lit by flickering candlelights and a dying fire in the midst of the room. A motley of shadowy figures sat on worn, chipped tables and creaky chairs, with a bar counter populated with only the most unsavory of individuals. No regular citizen would even grace twenty feet of its entrance, many too shy to associate themselves with the unflattering, odorous, and ever so dangerous atmosphere of the Russlehaus Inn.
Even so, this was the rendezvous.
A tall, hooded figure moved deftly between the alleys of the quiet Nohrian town, more or less unmistakeable as a woman with a willowy frame. Her worn, cultural attire suggested her to be once a person of certain, middle class nobility, yet fallen from the good graces of her liaison. There was no bounce in her step, rather, she appeared to glide across the ground with unearthly grace.
Her entrance to the inn was silent and surreptitious, her footsteps unheard by those attending. The tavern master sat behind his counter with a sleepy countenance, noticing the woman only when she had appeared before him.
“Aye?” he mumbled softly, “C’n I ‘elp ye?” His eyes traveled up her form, only for them to settle on a brass symbol fixed upon the pit of her chest. The very sight of it caused him to sit upright, his eyes wide, not out of fear, but of reverence. He spoke no other words, except that he nodded his head to a hall on his left.
The corridor was marched silently by the woman until she passed into a door at its end. The room she was met with was far better furnished than the rest of the inn, as if prepared for special guests on any occasion. A low, polished coffee table sat in the middle of the room, with three highly ornate chairs couches for the convenience of distinguished guests.
Without a second beat, the woman walked to the middlemost couch and sat down with aristocratic poise.
Level 06: MERCENARY
[HP 22] [STR 16] [MAG 00]
[SKL 09] [SPD 13]
[DEF 10] [RES 02]
Iron Sword (D), MT 6 @ 85 HIT%
Skill #1 - Good Fortune: Learned at level 1
At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
There were many questions as to why Kyverian was heading to the town near the bottomless canyon. No answer he gave seemed good enough, no reply able to satisfy the constant badgering. But he had left. There was something that needed to be done, to fulfill an obligation to not only himself, but to others. Another set of armor was prepared, to make him far less recognizable as a soldier of Nohr but instead, a freely roaming mercenary. A face plate to hide his identity, the plume removed to hide his rank, and a furred cape to keep him warm.
The armored Kyverian skulks through the tavern, arriving before the tavern owner without so much as a greeting. A single brass coin is pulled free from his coin purse, making sure it was facing the right direction before the coin is planted onto the wooden counter. The brass coin's face is examined by the tavern owner with a brief glance before the coin is retrieved.
The staircase is soon given Kyverian's attention as he makes his way upstairs. The heft of his sabatons make every step he took a weighted creak against the floorboards. He soon arrives at his destination, pushing the door open as he enters. One glance is given towards Ursula as the door is pulled to a close, his feet carrying him over to the chair on the opposite side of Ursula. A deep breath is taken, a puff of chilled air expelled through the small slots of the face plate. His armored hands soon fold onto the table, patiently awaiting one more arrival. Ursula
Fila was in quite a chipper mood, at least for her. Though she missed Fierre, the weather of Hoshido was not for her. Nohr's dry, frozen climate was what she was born for. Her old armor had been retrieved, and its weight was of great comfort to her. The illusions that changed her appearance to that of Fila (or Jack, to some) the Mercenary rather than Fila the Ice Tribe runaway were back in place. And she had her hat back. It was a good day, though she didn't let it show on her face.
She stepped into the tavern, making a beeline for the bartender. He looked up, recognized her immediately, and pointed her to the stairs. There was, after all, only one reason why someone like her would come to a place like this. She didn't even have to flash the coin; it was a good to be remembered.
The mercenary steps up the staircase, her footfalls making barely any noise as she pushes open the door and steps inside, the furtive mannerisms of the paranoid about her entrance. She did have enemies, and the people who she was meeting with were always in the strangest of jams. They were lucky they were so accursedly charming, and that the crown was so eager to pay.
Fila takes a seat in their chair, nodding to Kyverian then looking to Ursula for information.
>Heartseeker: This unit receives bonuses when attacking opponents in defensive support and guard. +10 HIT on defensive supporting units. +20 HIT for guarding unit. +15 HIT for guarded unit.
When both had seated themselves down, the woman’s hood was lifted, but it was not who they expected to see at first glance.
This person, for their sake assumed was Ursula, looked older, with silver hair hiding a good portion of her face, and her single sharp, aged eye aglow with a violet hue. Her cheekbones were sharper, and the feet of crows wrinkled the corners of her eyes. The pale skin that was associated with the witch appeared to be far more deathly, and her forehead was stricken with folds.
“... First of all,” she spoke like the croak of a raven, “My status as a Nohrian captain is null. I am no longer an active officer of our military.” No sooner had her words fallen from her lips than she had begun coughing violently with her fist to her mouth. “Kuh... furthermore, I do not have much time left as it is.”
Her head turned to each of them, first to Fila, then to Kyverian. “Considering these circumstances, I still desire to keep the peace outside of the meddling of the military. My informants, of whom I will keep confidence, have caught wind of a rebel leader setting up base in the midst of the town. The theory is that they are assisting Hoshidan spies infiltrate Nohr.” Her gaze turned to Fila, “... A setting similar to something we’ve experienced.” She closed her eyes and sighed arduously, “Are there any questions?”
Shadowgift - Units with Shadowgift may use Dark Magic
Level 06: MERCENARY
[HP 22] [STR 16] [MAG 00]
[SKL 09] [SPD 13]
[DEF 10] [RES 02]
Iron Sword (D), MT 6 @ 85 HIT%
Skill #1 - Good Fortune: Learned at level 1
At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Once Kyverian had been assured of his company's presence, the helmet that obscured his face is soon removed, placing it onto the table as he keeps a stare on Fila briefly. Seems he hadn't forgotten their earlier encounter, despite being pacified of his hostilities. His eyes soon draw towards Ursula at the mentioning of the rebels. "Any questions I could have wanted to ask has already been answered. Verbally or otherwise." His eye lids lower themselves somewhat, the stoic expression that held no smile remained plastered on his face.
"We have our task; Deal with the rebel leader and any that may keep the flame lit. No mercy shall be spared, should they refuse to lower their blade." There was no love for betrayal, no those that sought to rebel against the rule of nobility. All that Kyverian was concerned for in the now was the riddance of the enemies of Nohr.
There is a sharp intake of breath from Fila as Ursula's rather sorry state is revealed to her. She did not like seeing her friends hurt. "Ursula..." she says softly, looking at the captain with worry. Kyverian, at least seemed fine. Still angry at her, but not hostile. It would do. No matter how mad he was at her, she trusted him to keep her safe while they were on the same side. She would do the same courtesy.
She stiffened as the mission was laid out for them. Traitors. Betrayers. "Ah. We'll kill them all, then." She would not suffer anymore betrayers. Nohr had her loyalty, and she would kill anyone that harmed it.
>Heartseeker: This unit receives bonuses when attacking opponents in defensive support and guard. +10 HIT on defensive supporting units. +20 HIT for guarding unit. +15 HIT for guarded unit.
The fact that they ignored her fall of status and agreed to pursue her request was proof of their loyalty to Nohr itself.
However...
“Not all of them,” the witch held a delicate palm toward Fila, “There are true patriots who reside within, one of which is a good friend of mine. It would be the death of me if either of you accidentally slew them during the psychological moments of empowerment. For that reason...” She tugged out a piece of purple cloth from her hood, “Our comrades, of whom identify themselves as the Loyalists, shall be wearing this around their wrists. They will assist us in pinpointing the whereabouts of the rebel leader.”
The cloth was tucked away as she rose to her feet, “Now-cough-cough-COUGH-COUGH!” Her arm immediately lifted to her mouth as she weakly leaned back into her seat.
Blood had splattered onto her wrist, and a single streak of bloody saliva dripped down her chin. “... Curses...” FilaKyverian
Shadowgift - Units with Shadowgift may use Dark Magic
Level 06: MERCENARY
[HP 22] [STR 16] [MAG 00]
[SKL 09] [SPD 13]
[DEF 10] [RES 02]
Iron Sword (D), MT 6 @ 85 HIT%
Skill #1 - Good Fortune: Learned at level 1
At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Although he made no mention upon her loss as captain in the Nohr army, he was moreso concerned with Ursula 's failing health. Although his facial expression did not budge much, the way his eyes stared over in worry was enough to show his concern. He soon rises, pulling the napkin off the table and handing it over towards the ailing ex-captain. "Force not the will of the flesh." That was all he'd murmur before his eyes drew to the purple cloth. It was as much a color of Nohr as black, a fact that would make it easier for him to distinguish friend from foe. He soon nods, turning his attention over towards Fila next.
"We still have unfinished business. But, for the sake of Ursula's scheme, I'll not let blind me to my purpose here." If his disdainful gaze hinted towards otherwise, his vocalized intent would have to do. But his gaze soon sets upon the door, the helmet plucked from the table and set over his head as before. A deep breath is inhaled and expelled, his mind clear of the distractions that could hinder him from his duty.
"At your command, captain."
Despite Ursula's loss of rank, Kyverian was going to respect the title for the mission.
Fila shoves down the rising fury at Ursula's words. Mission came first, feelings afterward. She had to remember that. She was a mercenary, after all. She could ill afford such flights of fancy as caring about what her targets had done, and why. She would remember the purple cloth.
Fila flinches back at Kyverian's reproach, hat tipping down to hide her eyes. That... hurt, more than she wanted to show. He felt he had betrayed her. She hadn't she had followed her Rules. But her rules didn't seem to be his rules, and he was still upset with her.
She brings of the rear of the group. Even despite the rather worrisome circumstances, it felt good to work with these two. Despite Ursula's state and Kyverians rage, they remained some of the most competent people she had ever met.
>Heartseeker: This unit receives bonuses when attacking opponents in defensive support and guard. +10 HIT on defensive supporting units. +20 HIT for guarding unit. +15 HIT for guarded unit.
“Th...” the witch gulped air as she recovered her footing, “... Thank you.”
These two... it was obvious that they had a feud amongst themselves, yet for the time being, they could work together under her banner.
Her banner.
“Let’s... let’s be away.” Their destination was not a far one, just a smaller town a mile or two over, about an hour walking distance. Ursula’s movement slowed toward the end of their excursion, and she had forced herself to stop and rest several feet away from, on the outset, a sleeping town.
“... Kuh,” she coughed into her handkerchief and wiped the blood from her mouth, “... I’m going to rest a little while over here and recover my strength for the leader. Go to the town and check things out. The best course of action for now is to capture a rebel or find the Loyalists and group them back here.” Her eyelids lowered slightly, “... However, I would prioritize bringing a rebel here so I may do my part in our little skirmish.”
The town itself was comprised of a fair number of buildings, with a single large meeting house in the very middle. It was faint, but one could hear the sounds of shuffling feet in every which direction.
Level 06: MERCENARY
[HP 22] [STR 16] [MAG 00]
[SKL 09] [SPD 13]
[DEF 10] [RES 02]
Iron Sword (D), MT 6 @ 85 HIT%
Skill #1 - Good Fortune: Learned at level 1
At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
They had arrived to their destination without incident. The long travel time spent was focused on keeping himself steeled for what was required of him. Blood and sweat had been poured into every mission, this one would be no different. The task was to fan out and search for the rebels as well as a loyalists. But Kyverian's focus was going to be looking for the loyalists. It'd be better to point out those he was not suppose to kill, rather than rush in to do the killing. "Understood. Fila . I'm going to look for the loyalists. The sooner we find them, the sooner we may begin the slaughter." His gaze lets up from its hatred to glance in her direction.
"There's no time to dawdle."
Off he goes, at the command of Ursula to find the loyalists. The armored captain skulks forward, his search taking him near the meeting hall.
Fila nods firmly, managing not to let her discomfort at his anger show through the mercenary persona. "As will I. Good hunting." She steps into the shadows of an alleyway, quickly scaling a wall and skulking into the shadow of a chimney to get a bird's eye view of the situation. Her eyes were peeled for the cloth they were to avoid killing.
>Heartseeker: This unit receives bonuses when attacking opponents in defensive support and guard. +10 HIT on defensive supporting units. +20 HIT for guarding unit. +15 HIT for guarded unit.
As the two of them went on their objectives, the shimmering eyes of Ursula seemed to fade into the darkness... Kyverian The captain’s route would take him to the meeting hall, a two-story building that was more or less a bed and breakfast. Two sleepy men stood watch before the building, their arms bared and eyes drooping as the hours grew late. There was no evidence of the loyalist band on their person, furthermore they were unarmed at first glance.
Behind the building, there is a single door with no window. There is no way to tell if anyone is waiting for someone to walk through the door.
Fila Upon climbing the rooftop, the mage would look over a good deal of the city. In quiet observation, she would see the same things that Kyverian would see, and there was no doubt that she could assist him in dispatching or distracting the two men from where she situated herself.
However, on the roof of the meeting house, there was a single open window with a single piece of clothing hanging from the top of the sill. The way it was situated almost begged for someone to approach, yet anymore movement may alert someone to her presence unless she was subtle enough.
With the practiced ease of the most disreputable of assassins, Fila ghosts across the rooftops, gliding up to the windowsill and slipping into the meeting room. She quickly looks around for guards and targets.1-100
>Heartseeker: This unit receives bonuses when attacking opponents in defensive support and guard. +10 HIT on defensive supporting units. +20 HIT for guarding unit. +15 HIT for guarded unit.
FilaHaving successfully snuck to the meeting house rooftop, Fila would find that the room she entered was simply a bedroom.
Here, there was a single woman in her late twenties in a commoner dress, sitting next to a vanity drawer. Her silhouette against the candlelight seemed awfully familiar, with a rather long, pointed nose. While Fila’s movement was unheard as she slipped in, the woman’s head had turned to look toward the window.
Her visage was now unmistakeable: it was the bartender from the Wyvern’s Rest, Riley.
“Ohh,” the woman raised her eyebrows, she slipped a hand to her mouth as she stood up, “Haven’t seen your face in a while, Fila.” She removed her sleeve, revealing the band of the Loyalists, “Here to wreak havoc?”
Shadowgift - Units with Shadowgift may use Dark Magic
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