Post by Fila on Apr 21, 2018 22:58:25 GMT
General
Race: Elf
Gender: Female
Age: 23
Birthday: October 16
Stats
Class: Dark Mage
Level: 9
HP: 23 (60%)
STR: 4 (10%)
MAG: 18 (80%)
SKL: 7 (70%)
SPD: 17 (80%) (Boon)
DEF: 9 (45%)
RES: 9 (10%) (Bane)
Weapon(s) Type and Rank(s): Tome E, Dark Magic C
Appearance
Hair Color: Dyed Platinum Blonde, but Ice Tribe Blue in actuality.
Eye Color: Hazel
Height: 6’0”
Weight: 140 lb
Clothing: Fila's wardrobe is extremely ragged. It consists of faded trousers, a worn blue longcoat, a grey undershirt, and a battered, wide-brimmed hat. She also has a pair of boots, much higher quality and in better condition than anything else she's wearing.
About
Profession: Soldier of Fortune
Alliance: Nohr
Hometown: Ice Tribe
Likes: Winning, Trustworthy Allies
Dislikes: Rejection, Collateral Damage (to allies)
Hates: Betrayal
Personality: Fila is someone who’s morality is almost entirely based around those she considers allies, having very few moral boundaries of her own. However, she will generally adopt the stance of those she is currently supporting, so as not to cause difficulty. She is pragmatic to the extreme, eschewing unnecessary violence out of efficiency rather than the goodness of her heart. However, she will adopt a more vicious persona if she is particularly frustrated, or believes it might help the situation.
Despite this, and her aforementioned lack of personal code, she does on some level want to be Good. She lacks a solid definition of what is Good, and thus often seeks out friends with more solid moral compasses. Fila is often sarcastic and melodramatic, needling anyone she’s with as soon as she’s figured out their tolerance of such things, carefully staying under that threshold. While Fila does not explicitly seek out trouble, she does have a tendency of inadvertently falling backwards into it, often due to the ease with which she will decide someone is an 'ally'.
Biography: Fila was born in the Ice Tribe, and spent her formative years battling bitter cold and learning Dark Magic under the mages of the tribe. She left her home immediately after King Garon began enacting the harsh laws. While she was dissatisfied with the treatment of her home, she was also unwilling to be implicated in any rebellions that might occur. This did not make her popular with the more embittered members of her tribe. She traveled to Marcarth, and sold whatever services she could earn food for.
After a hard year of living odd job to odd job, she eventually settled into a life of a soldier of fortune, willing to take on everything from escort duty for civilians to military service for Nohr. While she has not yet had an extended military contract with Nohr, she has been hired to support smaller investigative teams, on one occasions helping take out a sizable infestation of brigands. While she was by no means covered in medals for her participation, her contributions were appreciated and remembered by the soldiers themselves. She has also served as a guard for many entertainers in Marcarth, and as hired muscle for smugglers.
At present, Fila would be willing to take on nearly any job, though she will generally return to Marcarth once the contract is complete. Her reputation as a selltome is not one of any flair. Her most glowing recommendation is "No outstanding victories, but guaranteed success of all tasks given to her."
Other
Status: Single and indifferent.
Pet: There are always one to five crows that will periodically lurk around her. Somehow, she always has something on hand to feed them with. Sometimes they bring her trinkets with varying levels of usefulness.
Additional Notes: The more fervent rebels in the Ice Tribe consider her a traitor due to leaving rather than try to help her tribe weather the harsh laws. Her hair is naturally the blue of the Ice Tribe, but she periodically redyes it blonde to avoid unfavorable bias from Nohrian employers.
Skills
Physical
Climb: 30%
Dodge: 35%
Fist: 45%
Grapple: 30%
Jump: 25%
Kick: 45%
Throw: 10%
Mental
Alchemy: 01%
Animal Handling: 05%
Bargain: 05%
Flora: 10%
Listen: 25%
Navigate: 10%
Persuade: 25%
Spellcraft: 70%
Spot Hidden: 40%
Track: 10%
Occult: 05%
Wyvern Handling: 01%
Wyvern Riding: 05%
Skill
Aerial Maneuvers: 30%
Art: 5%
Conceal: 15%
Craft: 05%
First Aid: 20%
Fishing: 40%
Hide: 10%
Pilot Ship: 01%
Repair: 20%
Ride Horse: 05%
Sneak: 60%
Surgery: 01%
Swim: 25%
Growth Rate Page