Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
A Back Alley Mugging Starring new blood chrim and the Madame Maracath, Northern edge Afternoon
“Ya’ see ‘er, Billy? I ‘ear she’s loaded.”
“Hehe, ye, Red, I see ‘er. Wot a beaut! She’d make ya’ a good wife, I reckon!”
“Aw, Billy, don’ go ‘n’ makin’ suggeschins! C’mon, grab da new guy and let’s round ‘er up.”
It was a cold day in Maracath as the Ice Tribe mountain draft blew down across the southern lands. Down in the dusty deep alleys on the northern edge of the city, a certain woman of elegant appearance took the privilege to stroll, alone and seemingly vulnerable. She was a dignified woman, refined and of good taste, wearing a maroon-colored dress with a brooch sporting a well-polished jewel. On her shoulders was a fluffy coat, one made from the fur of a wild beast and fashioned into clothing.
All in all, a fashionable aristocrat.
“I wonder, oh, I wonder,” she murmured to herself. That is all that she had to say, and this she repeated as she walked down the long narrow stretch.
Nevertheless, she was not alone. Two men observed her movements from the rooftops. One of them, who went by the name of Red, was a fairly broad fellow, sporting large arms, big jaw, and a cleft chin, while the other was a shorter, skinnier fellow, known by the name of Billy.
“Where’s de new guy?” whispered Red to the other, “Ah fought ya’ called ‘im.”
“I reckon I did!” Billy squeaked under his breath, he glanced back down the alley and scratched his chin, “Man, she’s gettin’ pre’y fa’! Should we just go ‘ead and git on wif it?”
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
"I'm right here.." As the two of them are talking to eachother another voice would soon come from their blind spots, if either of them looks they'll see the black haired swordsman they hired walking over toward them. "You called for me, so I'm guessing that you've found someone..?" Giving a slight yawn Chrim would also look into the alleyway once getting to them and stare at the person down there for a couple moments.
Bringing a hand up he'd rub the back of his neck as if to get some stiffness out of it before looking to them both. "Yeah she seems to be a pretty fancy individual, so she should have a good amount on her." Saying that he'd then just shrug. "Eh, I suppose it doesn't really matter though. I'll be paid either way once we are done... So what's the two of your's plan?"
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
“Aw, ye, that’s roight,” Billy scratched the scruff of his chin, “Ya got an eye, lad, dat ya do.”
“Welp, if dere’s anyfing I know about ‘ristacrats, dey usually ‘ave some bodyguards ‘round ‘em,” spoke Red as he itched his sideburns, “From up ‘ere, ah don’t see none.”
“Ye, but I reckon we oughta’ keep up wif ‘er,” Billy responded, “She’s ‘eaded toward da dead end. Easiest spot for us to jump ‘er.” The small man climbed onto the shoulders of the larger and pumped a fist into the air, “C’mon then, Chris! Ya’d betta’ keep up!”
“Billy, ah think ‘is name wus Chrim.” “Go on, ya’ jumbuck!” “Roight, roight...”
The two of them, or at least, Red with Billy on his shoulders, proceeded to bound across the rooftops to keep up with the woman.
As for the aristocrat, she had turned around the next bend, only to find herself at the end of a street, surrounded on three sides by tall walls.
“Oh, wonder I wonder if I’ve found myself at a dead end,” she sighed with a click of her tongue, “I suppose I must turn around...”
Suddenly, Red dropped down onto the floor and let out a yell. “‘Ello, sweet’eart! ‘Ope ye don’t mind us relievin’ ya’ of yer purse?”
“Be good for ya’!” Billy exclaimed as he held a knife up in her direction, “Wouldn’t want ta’ harm a hair on dat beaut’ful ‘ead o’ yahs!”
The woman raised her hands over her head, a demure purse of her lips formed on her face. “Oh dear, it seems I am being accosted for money...”
“Go ‘git it, Chris!” Billy commanded as he alighted from his perch on Red’s back, “Payday today!” chrim
Last Edit: Jul 18, 2018 17:08:40 GMT by The Madame
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Chrim would just listen to both of them in silence for a bit until they start to go across the rooftops. Giving a light sigh he would jump from the roof to the alley below and walking at a somewhat leisurely pace would reach the three people as Billy finishes speaking. Leaning back against a wall chrim would go back to looking at the aristocrat, though a slight look of confusion would soon seem to cross his face as he does so. "Hm..."
Not soon after he would sigh again but would still not draw his sword as he continues to watch. "Yep.. If you don't do what the two of them say then I'm afraid we'd have to get a little rough with you... I'd rather things not come to that if possible. So if you could, would you kindly hand over money to them if you have any on you at this time." Even though chrim says this there will be no hostility detected in his voice or stance at all to her. But placing his hand on his sword he would still seem to direct some hostility at two different people.. Since the two thieves are busy robbing her they may not notice this yet.
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
The woman glanced to the third man among them with a glint in her eyes.
This one, he had a different look on him, didn’t he? There was no deception to be had here, especially not with a scent like his. Ah, he did remind her exclusively of someone else she knew...
“Oh, ye, she’s a real beaut’ from up close,” said Red with a wide grin on his face, “I’m really temp’ed to kisser. Would ya’ be mah wife?”
“Aw, you poor, handsome fellow,” the aristocrat responded with a little purr in her voice, “It breaks my heart a little that you’re robbing me, so I must decline...”
The large man blushed slightly and dug his heel into the ground, “Aw, shucks... she called me ‘andsome, Billy...”
“‘Ey, no ‘ard feelings, lass,” Billy chirped as he went through her coat, “Oy, where’s da gold? Where’d you ‘ide yo’...” His eyes glanced up to the brooch on her chest. “Ah, now thet’s a moighty fine prize roight they.” As he reached up with his knife to cut it from off of her dress, her hand slapped the knife away and out of his hands, effectively sending it to pierce into the wall.
”Don’t. You. Touch.”
Billy staggered backwards holding his wrist, “Owwww! Ow-ow-ow! Ya dumb broad! It feels almost like ya’ took off me ‘and! Red! Teach ‘er a lesson!”
“Aw, but, but...” Red mumbled, he let out a long, heaving sigh, “Alroight, Billy...” He began walking forward as a large arm was raised over his head, “No ‘ard feelin’s.” chrim
Last Edit: Jul 18, 2018 17:43:31 GMT by The Madame
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Continuing to watch the scene as it unfolds it would be peaceful, at least for a robbery. As things continue the lady would soon slap billy's hand as he goes for her brooch and since the knife literally embedded itself in the wall chrim would look at it with a bit of curiosity. However he would quickly turn his attention/gaze back to red as he hear's what he was told to do by billy.
So narrowing his eyes slightly at what could be about to unfold, Chrim would push himself from the wall with one leg and quickly going over to red would grab his raised arm in a tight grip to keep him from striking the lady. "I would think carefully on what you both do from this moment on. After all you may end up hurting yourselves more than is already done.. Course I could just let you continue and watch you both be beaten up anyways. But I'm not the type of person to stand by whenever another is about to be attacked even if thye can handle themself..."
Speaking in a somewhat colder tone toward red and billy then before he would half push half throw red over to billy as he is now between them and the lady with his left hand still on his sword as if ready to fight. "But if neither of you want to fight and possibly die. Then I suggest that you both leave before things get even more serious..."
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
“Ya’ WOT!” Red shrieked as his arm was stopped. The two were pushed back some distance, yet he glared vehemently at the mercenary, “You lil’ traitorous prick! You ‘ad eyes on ‘er too?!”
“Yo’ gonna get it bad from da boff of us!” cried Billy as he pulled another knife from his sheathe, “BAD! BAAAAD!”
The woman clicked her tongue and folded her arms, “What are you, a renegade? That could not possibly look good on the job application of any individual.” Moments after she had spoken, the air in the surrounding atmosphere began to warm.
“Go get ‘im, Red! I want thet brooch!” “Wha? Wot about you?” “Morale support!”
Red Level 1 “Brute” HP 20 | STR 7 | MAG 2 | SKL 5 | SPD 8 | DEF 6 | RES 4 Unarmed, MT 8, HIT 80
The aristocrat’s brooch glistened slightly, granting her a mysterious power.
She pressed closer to the mercenary, bestowing him greater strength.
Chrim gains +5 STR, while the woman gains +2 STR.
“Well, have it dear,” she smiled, “I’m watching you.” chrim
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Chrim would raise a brow slightly at the comment and sigh slightly. "So you wish to hit someone that you have eyes on? Seems that you may be a bit worse than I expected if that's the case."
Though hearing the lady he would turn his head slightly to look at her while still keeping red in his sight. "You can apply for jobs? I usually just take them and I'm allowed on it.. Course these guys aren't really official employers so I should be fine in the future for employment."
Saying that Chrim would draw his sword with his left hand and would watch the thief a couple seconds for movement before striking.
Chrim Level 1 Mercenary (8 dmg) HP 15 | STR 5+5(10) | MAG 0 | SKL 7 | SPD 8 | DEF 5 | RES 2 Bronze sword, MT 4, HIT 95
zOSK96QG1-100
Moving forward quickly and slashing his opponent's arm Chrim would then back up as he prepares to dodge, block or perhaps even take his opponents next attack if it's necessary to get another hit on them or protect his charge from an attack.
Level 1 “Brute” HP 20 | STR 7 | MAG 2 | SKL 5 | SPD 8 | DEF 6 | RES 4 Unarmed, MT 8, HIT 80
14MT-6DEF=8. Brute now has 12 life.
Level 1 “Brute” HP 12 | STR 7 | MAG 2 | SKL 5 | SPD 8 | DEF 6 | RES 4 Unarmed, MT 8, HIT 80 1-100
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
"Owww! Bloody kid 'its 'ard!" Red whined as the slice broke his skin, "You li'l bli'ah!" His uninjured arm pulled back to strike at the mercenary.
ZtoamYzR1-100 (ACC 79, DMG 10)
Yet, his trunk-like arm was dodged with ease! Furthermore, the man swung with such force that his entire torso had turned around.
"RED, git yo' act togeffa!" Billy shrieked with a wave of his arms, "Yo' embarrassin' me in front of da' lass!"
The aristocrat's shoulders bounced as she chuckled, "Brava! What a magnificent tussle!" chrim1-100
Last Edit: Jul 18, 2018 19:59:30 GMT by The Madame
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Seeing a very big opening due to their back now facing him, Chrim would quickly swing his sword yet again, but this time at red's side.
xyIfxwAo1-100 (ACC 104, DMG 8)
Solidly slashing him once more chrim would then jump up and kicking off of the other with both feet would push them forward along with making himself go back to his previous position with a backflip and into his stance yet again which looks like a mix of nohrian and hoshidan before talking. "Perhaps you should retreat with both of your lives intact. After all I find it unlikely you can beat me or even the lady here..." Then glancing to the lady he would continue. "Also this is not a show or a sport. After all even though they may be thieves they are still people Miss."
Level 1 “Brute” HP 12 | STR 7 | MAG 2 | SKL 5 | SPD 8 | DEF 6 | RES 4 Unarmed, MT 8, HIT 80
14MT-6DEF=8. Brute now has 4 life.
Level 1 “Brute” HP 4 | STR 7 | MAG 2 | SKL 5 | SPD 8 | DEF 6 | RES 4 Unarmed, MT 8, HIT 801-100
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
Red let out a whimpering sob from the attack, "OHHH OWWW! Dat huuuurts!" His hands grasped onto his wounds as he tumbled backwards, "Ah surrender! Ah surrender! It hurts so baaaad!"
"Grrr!" Billy's fists shook in irritation, "Ya' big idjit! How're we supposed ta' make it big now?! Git back up! Yo' stronger than that!" He hopped onto Red's back and started slapping his face, "C'mon! Up-up!"
Billy Level 1 Thief HP 16 | STR 3 | MAG 0 | SKL 6 | SPD 8 | DEF 2 | RES 0 Bronze Knife, MT 2, HIT 100
Having entered offensive support with Red, the large man gains +1 STR and +10 ACC.
The brute flung his arms once again to strike at Chrim!
Ly0oMiZ|1-100 (ACC 89, DMG 11)
Chrim's HP: 4/15
"Raaaaah!" the large arms struck the merc across his chest, pushing the man backward some distance.
"Ye! Just like thet!" Billy exclaimed, his dagger glinted in the light, "I'll take 'im down easy!" A knife was held between his fingers before it was tossed directly at the mercenary.
Just before it would hit, however, the woman stepped in front of the mercenary. The knife appeared to strike her in the face, yet...
It was caught in her teeth. Spitting the dagger aside, a toothy snarl appeared on her face.
"... Naughty," she murmured, "I can't have you playing that kind of game, darling."
1-100 (ACC 90, DMG 16)
The woman round her fist back and struck high at Billy, knocking the little man off of his perch and throwing him far into the wall on the other side.
"... Wot?" Red stammered, his eyes bulging, "... WOT?!"
"Finish this up, merc," the woman turned herself away, "It's nearly time for tea." chrim
1-100·1-100
Last Edit: Jul 18, 2018 20:40:33 GMT by The Madame
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Cringing quite a bit at the power of the punch he would still keep himself standing nonetheless. And then he is protected from a knife thrown by the other man along with him being punched unconcious into the wall. Giving a soft chuckle at that he would flip the sword in his hand so that he's holding it sideways. "Very well Ma'am." Though he is still in a bit of pain Chrim will run forward and swing the flat side of his sword at red's face.
4pr98jtE1-100 (ACC 104, DMG 8)
Hitting the brute Chrim would knock red out and looking over both of the people to be sure that they will not get up will turn toward the lady. "This may be asking for much due to the previous situation. But would there be space for a mercenary to have tea as well?"1-100
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
With Billy embedded halfway in a brick wall and Red unconscious on the floor, the aristocrat rubbed her hands together then folded her arms.
"Mmm, the previous situation..." she patted the side of her cheek softly, the volume of her words suddenly rose and her speed of speech increased, "Considering that you were affiliated with the men who had intended to directly assault me and steal something of great value to me, oh, and my dear, not to mention the fact that you had broken faith so easily with them, I have no reason to permit such an asinine request, for such a rebellious spirit, to have space at my table!"
In spite of her words, she drew close to him, eyes squinting and body leaning forward, stopping only inches from his face. Her voice had dropped to a whisper, "... That said, indulge my request and divulge your testament in a place that I will designate as a rendezvous for conversation. Capiche?" chrim
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Listening as she talks a bit faster along with being a bit louder he would first give a slight nod before speaking still with a relatively straight face that only betrays curiosity even with her's so close to his. "That's understandable. Also did you know that you seem to be the same height as me? At least I'm relatively sure you are though I may be slightly wrong." Chuckling lightly he would continue.
"Anyways where would you like to rendezvous at? After all it may be hard to find if I don't know the location, though I would be able to find it at least by the end of today since you don't smell like anyone else here." Stating what he has discovered so far he would also finally realize that his sword is still held in his left hand and so would finally sheath it.
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
A bland look appeared on her face at the mention of their heights. Was that really necessary to mention?... Or does he typically think aloud like this?
"Mmhmm," she shifted her weight on her legs as she took a step back, her finger tapped the tip of his nose, "Wyvern's Rest, m'dear. Southern alley. Take the rooftops. I'll see you in fifteen." With the directions relayed, she turned around and sauntered down the alley, then back out onto the street.
Another kitsune mercenary! How quaint. There was no doubt in her mind that he could parse up her scent. It just came with being a stone-user.
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
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