Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
Yes, a leader. Someone else to rise with an ideology that holds greater significance than peace verses conquest. A person who would spurn on a generation to live for far more fulfilling goals, and in the end, give rise to a world that can know true serenity. Where it is that people can sleep at night knowing that their lives are secure, and not worried that a rogue would trespass their sanctuary to kill, steal, and destroy.
It was a child's dream, but an ambitious one, nonetheless.
A pleased smile appeared on the Madame's face at his words, and at that moment she rose from her chair once more. "We don't have a name yet," she said, "Although you've inspired me to consider it." She held her hand out to him, "You will walk in the path that you've set for yourself, yet allow my inn to be a place where you can rest in safety and security." chrim
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Standing up as well Chrim would take her hand and shake it to complete the gesture/agreement. "Having a name would tell what a group is about or their purpose at times. So if you do get one then it would be best to choose wisely for what would represent it."
Then smiling slightly he would continue. "Anyways after we are done talking about things I'd like to get some rest if you don't mind since I am a still bit worn out from earlier if that's alright. But first it would probably be good to talk more about what you or this company does along with what's expected of me. Also learning about a few of the people that are working with you could be nice as well since then I could find somebody that would compliment me to work with in the future."
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
After the handshake, the Madame slid her hands behind her back and nodded her head, “Yes, all those things we can get to after you’ve rested up.” She glanced to Janette, “On that note, my secretary here will guide you and give you a key to your quarters. Every mercenary on hire has one, and there are plenty of empty rooms to choose from. If you need anything, she is also the person to talk to.”
Janette bounced a curtsey, “Pleasure to be of assistance, Mr. Chrim.”
“Go on ahead, my dears,” the aristocrat waved, “I’ve things to attend to while I’m here.” She glanced once more to Chrim, “My home is your home now. Enjoy the warm beds while you’re here.” Her left eye winked at him, “You’ll miss them during your travels, I’m sure.” chrim
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
"Ah, well okay then.. Well thank you again for letting me take up some of your time and having me here at this place Madame." Bowing his head a bit toward her he would wait for a response or dismissal before looking to Janette and giving her a slight smile. "And I appreciate the help from you as well."
Seeming to realize something while leaving the room with Janette he'd tilt his head to the side very slightly as he smell's the air slightly. "Oh, I don't mean to be rude by saying this. But I don't really smell anything coming from you which honestly makes me feel a bit uneasy, so I apologize for that since you seem like a nice. Human or elf I think? Apologies if both of those are wrong on what you are..."
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
"You're asking me what I am?" Janette placed a hand on her chest and smiled widely, "An interesting question for a man who desires to hide his identity beneath a cloak." She wiggled her finger at him, "Leave your olfactory senses to discover far more fascinating things, Mr. Chrim. As far as any of the staff is concerned, we are here to be of good service to you and everyone else."
She turned away from him and started walking down to a hallway, "... All in its time, Mr. Chrim. All in its time." chrim
Last Edit: Jul 19, 2018 23:14:22 GMT by The Madame
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
"That's a good point actually..." Bringing a hand to the back of his neck he'd chuckle slightly. "Well I can try doing that, though it's pretty hard to not smell things around me. Anyways I guess I'll just follow you and look at the rooms then." Pulling his cloak back up to cover his head he'd then seem to remember something. "Oh yeah... Could I have some more sweet's whenever I have a room..? I do really like them a lot..."
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
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