Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
You travel through the woods and push the brush aside. The grass beside you starts to shake. An ant emerges. It's the same size as you! You look around in awe before fear starts to settle in. How did this happen? You don't have much time to think about it because a giant spider jumps from the grass and attacks you.
Level 4 Bael HP 14 | STR 11 | MAG 0 | SKL 4 | SPD 4 | DEF 10 | RES 6 Weapon: Bite, MT 5 HIT 80
“Oh, well, that’s disgusting,” the Madame grunted, “I’ll take point, darlings. Captain Alto, to my aid! Err, elf girl! Get some distance!”
The Madame channels strength from the Ice Dragonstone! (Note: she has not transformed)
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
>Heartseeker: This unit receives bonuses when attacking opponents in defensive support and guard. +10 HIT on defensive supporting units. +20 HIT for guarding unit. +15 HIT for guarded unit.
Level 06: MERCENARY
[HP 22] [STR 16] [MAG 00]
[SKL 09] [SPD 13]
[DEF 10] [RES 02]
Iron Sword (D), MT 6 @ 85 HIT%
Skill #1 - Good Fortune: Learned at level 1
At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Kyverian nods towards The Madame as he moves in, bronze sword in both hands as he swings it down hard.
MZHF0j5C1-100 (ACC 92, MT 4, Bronze sword)
The sword goes slamming right down on the spider's head, the precision and force holding just enough to practically obliterate it's head. The Captain remains oblivious to the squash-fest as he soon pries the sword loose, getting ready to deliver a second strike.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
Kyverian had struck true into the spider’s head, causing the creature’s legs to twitch by mere impulses.
“Yuck, yuck, yuck,” she muttered as she forcefully kicked the spider’s corpse into a thicket, “I could have settled for something less grotesque. Good work!”
Last Edit: Apr 25, 2018 20:55:43 GMT by The Madame
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
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