Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
After writing out all the classes and checking their base statistics against each other, I've come up with a list of changes. This is done in an attempt to even the battlefield. After all, no one wants to fight against someone with an unfair advantage. This list is subject to change.
Wolfskin Strength has been reduced from eight to six. Speed has been reduced from six to five.
Witch HP has been reduced from seventeen to fifteen.
Thief Thief's main weapon has been changed from dagger, to sword. This is done to keep them in line with their class, from awakening.
The following changes have been applied to weapons.
Dying blaze Accuracy of this weapon has been reduced from fifty to forty.
Dragon stone Bonus to defense has been dropped form ten to four. Resistance has been dropped from seven to three. Strength has been dropped from four to three.
Further weapons will be balanced as we dive deeper. The beast weapons and classes seem to be the most troublesome at the moment. All dragon stones were pulled from other games and their statistics do not translate properly. I plan on looking at the elemental stones, but don't want to do them yet.
Our next update is meant to add a bit more content, but I wanted to take care of the base classes and their main damage now. I am currently working on elemental mages and the laguz. These need to fit in before I continue balancing elemental stones.
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