Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Here I will be restarting the level process. The numbers capped too low and consistent rolls proved towards the middle of it. This is with the level cap adjusted by twenty
Ethan's physical output grows much stronger with growth rates promising 2 str with each level up. His mag remains the same and the skill change is almost minimal. Speed receives an entire double attack's worth of points, while defense leaves him much tougher than he was before. However, it seems that his resistance to magical attacks take almost half of its points away. The changes here are drastic. 10d75·6d2·6d2·6d2·6d2pBb6WQmS
Here I will be restarting the level process. The numbers capped too low and consistent rolls proved towards the middle of it. This is with the level cap adjusted by fifteen.
Level One HP 17 STR 5 MAG 0 SKL 7 SPD 6 DEF 5 RES 2 8NNykzL_9d70
With growth rates Level ten HP: 22 STR: 23 MAG: 0 SKL: 10 SPD: 13 DEF: 12 RES: 3
Without GR Level 10: Mercenary
[HP 21][STR 16][MAG 0]
[SKL 14][SPD 15]
[DEF 14][RES 13]
These stats came out a bit closer, yet a lot weaker than they had been. Strength still receives its major buff, yet all other skills wind up weaker. Resistance itself ends up so much worse than it had been. 10d70·5d2·4d2·4d2·4d2
Here I will be restarting the level process. The numbers capped too low and consistent rolls proved towards the middle of it. This is with the level cap adjusted by ten.
Rolls, obviously, have played a very large role in determining his strength. As the caps grow smaller, so does his potential for better levels. It seems that twenty points above the maximum skill would be best. Ethan's statistics are in line with what's expected from a level ten unit. A cap of fifteen probably wouldn't be that different, as all of this was just based of a small test of rolls. However, I want to leave enough room to make sure that stats aren't completely left out. I would say that skills having a wider spread would be much better with this system.
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