Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
When first making the site, we didn't have a dedicated distance system. As a result, some skills were omitted and new ones were made. However, in an effort to closer to the FE spirit, those skills have been removed. The original game skills now replace them.
Seal Defense: leaned at level 1 After damaging an opposing unit, that unit receives -6 to their defense. -The defending unit's resistance recovers at the start of the next round. ___________________________________________________________________________________
Swap: Learned at level 10 This unit may swap distance tiers with an ally.
-This unit may swap locations with an ally up to one distance tier away. -Swapped units take on the other unit's previous distance value. -Units may be swapped within the same distance tier. ___________________________________________________________________________________
Shove: Learned at level 10 This unit may push an adjacent ally one tier away.
-This skill may only be used when two allies exist in the same distance tier. -The unit pushed is placed at the edge of the next distance tier. -A unit may be shoved into a tier behind the shoving unit, or in front of the shoving unit.
Seal resistance: leaned at level 1 After damaging an opposing unit, that unit receives -6 to their resistance. -The defending unit's resistance recovers at the start of the next round. ___________________________________________________________________________________
Shove: Learned at level 10 This unit may push an adjacent ally one tier away.
-This skill may only be used when two allies exist in the same distance tier. -The unit pushed is placed at the edge of the next distance tier. -A unit may be shoved into a tier behind the shoving unit, or in front of the shoving unit. ___________________________________________________________________________________
Pull: Learned at level 10 This unit may pull an allied unit to their distance tier.
-The allied unit being pulled can be pulled from no more than one distance tier away. -The allied unit being pulled is placed at the edge of the pulling unit's distance tier. -An allied unit can be pulled from a distance tier one away from the pulling unit or from one behind the pulling unit. ___________________________________________________________________________________
Strength +2: Learned at level 1 As long as this skill is equipped, the unit receives +2 to their strength. ___________________________________________________________________________________
Tantivy: Learned at level 10 When fighting alone, this unit receives +10 to their hit and avoid.
-Tantivy loses its effect if an ally joins the battle.
Lunge: Learned at level 10 Swap places with an enemy after an attack
-When in the same tier, units switch their current tier values. -If the attacking unit has just finished moving from a different tier then made the attack, the defending unit is placed at the edge of the attacking unit's previous tier.
Locktouch: learned at level 1 Allows units to open locked doors and chests without keys.
-This skill can be used in events, random encounters, gate encounters, and random chests. -This skill can not open doors, chests, gates, ETC, that are specially marked.
Movement +1: Learned at level 10 When equipped, this unit receives plus one to their move die.
-This skill does not grant additional movement when paired up. -This skill does not grant an additional die, only one point additional movement point. _____________________________________________________________________________
Elbow Room: Learned at level 1 When this unit is fighting in a location with ample space, this unit deals an additional three damage.
Ample space is defined as: A location that someone can easily ride a horse, swing a large weapon with ease, or fit a wagon through without damaging it. A combat location must make physical sense for this skill to activate. A unit with Elbow Room can not change the combat location to activate this skill, without narrative reason. A unit with Elbow Room can not change the location of a bounty or gate encounter to activate this skill.
Ample space examples: An open field, a beach, a city square, a wide path, a large throne room, a spacious building. ___________________________________________________________________________________ Shelter: Learned at level 10 This unit may rescue an ally.
In order to shelter an allied unit, that unit must be one distance tier away from this unit. The allied unit is pulled to this unit's distance tier and is put into a specialized guard support. The sheltered ally can not be attacked.
-The sheltered ally can not attack, use items, or use staves. -The sheltering unit may only move at half of their movement roll. -The sheltered ally must move with the sheltering unit. -Mounted units can not be sheltered. -The sheltered ally must have lower health points than the sheltering ally. -The sheltered ally or sheltering unit may break this guard at the beginning of their turn. -This skill can only be used before the sheltering unit attacks. ___________________________________________________________________________________ Outdoor Fighter: Learned at level 10 When fighting outdoors, this unit has it's dodge and hit increased by ten.
-A combat location must make physical sense for this skill to work. -A unit with Outdoor Fighter can not change the combat location to activate this skill, without narrative reason. -A unit with Outdoor Fighter can not change the location of a bounty or gate encounter to activate this skill. _____________________________________________________________________________
Warp: Learned at level 25 This unit may teleport to any ally or enemy and take an additional action.
-This skill can not be duplicated. -This skill can only be used by a unit with the witch class. -After warping, the user and the warp target share the same number on the distance scale.
INDIGNATION is the work of MEG and NVMORE. Any and all content is copyrighted to INDIGNATION.
Copying, altering, or stealing any of the site's content is prohibited.
All of INDIGNATIONS'S characters are the original work of their owners may not be replicated or stolen.
All images and graphics belong to their rightful owners and INDIGNATION does not claim to own any of them.
The skin was created by TIMELAPSE OF WICKED WONDERLAND.