Post by nvmore on May 16, 2017 1:03:30 GMT
Light magic
Light magic was adjusted to reflect its position in the magic tier. Light spells are a mix of wind and thunder spells. While light spells are some of the weakest, they have some critical hit chance. New spells have been added, including a group healing spell. The poison mechanic tied to one of the spells has been strengthened. An opposed roll is now required to poison someone. Rules were clarified on spells that needed them.
Dark magic
Dark magic was been adjusted to reflect its position in the magic tier. Many spells had their might adjusted to be a bit stronger. Their accuracy was also adjusted. Opposed rolls were added to some of the more damaging spells, as well as health penalties. Rules were expanded and a few new spells were added. Dark magic was give an AOE spell that affects the most units. Attributes that spells were lacking were added in.
Both light and dark magic are somewhat special cases. They stand alone from the magic tier, yet are also conscious of it. That being said, they are the most likely to be altered in the future.
That concludes the site-wide weapon retooling. Fixes may come later on of course.
*At the time of posting, the weapon list has been updated but not formatted. Format will be added soon.
Now what?
We are going to move on to check classes and the skills that are tied to them. A few need to be retooled to match the flow of combat, as well as be balanced a bit. With that, we will be putting variations to a few classes. NPC variations are going to be edited as well.
Light magic was adjusted to reflect its position in the magic tier. Light spells are a mix of wind and thunder spells. While light spells are some of the weakest, they have some critical hit chance. New spells have been added, including a group healing spell. The poison mechanic tied to one of the spells has been strengthened. An opposed roll is now required to poison someone. Rules were clarified on spells that needed them.
Dark magic
Dark magic was been adjusted to reflect its position in the magic tier. Many spells had their might adjusted to be a bit stronger. Their accuracy was also adjusted. Opposed rolls were added to some of the more damaging spells, as well as health penalties. Rules were expanded and a few new spells were added. Dark magic was give an AOE spell that affects the most units. Attributes that spells were lacking were added in.
Both light and dark magic are somewhat special cases. They stand alone from the magic tier, yet are also conscious of it. That being said, they are the most likely to be altered in the future.
That concludes the site-wide weapon retooling. Fixes may come later on of course.
*At the time of posting, the weapon list has been updated but not formatted. Format will be added soon.
Now what?
We are going to move on to check classes and the skills that are tied to them. A few need to be retooled to match the flow of combat, as well as be balanced a bit. With that, we will be putting variations to a few classes. NPC variations are going to be edited as well.