Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
The Assassination of a Rebel Fierre (1 other of equal level and allegiance may join) Evening, the Barracks
Rebels were unfortunate casualties of war, but a nation divided against itself would cause it to fall. Therefore, it only made sense to eliminate turncoats to help in the war effort. There were many mercenaries in Nohr, although only a select few were good enough to be called assassins. These ones were the best at elimination of potential threats, especially if they operate within a "neutral" standpoint...
... Or, at least, give the assumption that that was so. The target was a young man, the son of a rebel preacher who spoke ill of the Nohrian government. He was a fool who was given in to his father's teachings. Curious, yet simple-minded with the brain and outfit of a trainee. A novice was an easy target as they lacked true skill to overcome an opponent, and they were stupid enough to fall for the simplest tricks in the art of seduction.
A beautiful blonde woman in a Nohrian dress approached the barracks with flowers in her hands. She had a lovely appearance, but it wasn't so excessive to draw too much attention. Of course, she knew who she was looking for given the information she attained from Black Market's proficient knowledge network.
A young soldier came from the barracks, and the young woman called out to him. This was the one: a young soldier in his outfit, but with the innocence of a lamb before the slaughter. She would lead him to an enclosed area provided for by an associate from the bureau.
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
"Excuse me, you're Rupert, right?" the woman spoke with a bewitching smile. She hid her hands behind her back with her chest out slightly, "I heard a lot about you!"
The soldier looked at her with a surprised expression, "Huh? Me?" His posture straightened a bit as he approached her, his eyes no doubt searching up and down her form. "Well, what is it you wanted, miss?"
"Umm..." she mumbled with a tilt of her head, the flowers were brought around her back and held out to him, "... well, you see..." a blush deepened on her face as she looked him in the eyes, "... I'm in love with you!"
Rupert's face became like that of a cherry, "... Huh? What!? Is... is that so?!"
"I must confess that I watched you from afar..." the woman's body wiggled back and forth, "But I've always wanted a strong man to support me... papa says it's okay if I marry a man from the army..."
"Th..." the soldier's eyes bulged as a crumpled smile grew across his face, "You... you're serious! A-alright! I'll do it!"
The woman turned her face up with a joyful expression, "You would?! Oh, I'm so happy! My father would love to meet you!" She took him by the hand, "Is it alright if you come with me to my father's place?"
"Sure thing! I'm sure my captain wouldn't mind me taking a quick leave! Oh, wait 'til I tell father!"
Hook, line, and sinker. My, my... he didn't even question her age, either. Too easy, too easy! A soldier like this one couldn't resist temptation. Thus, the girl brought him into town... and then into an alleyway. The soldier paid little mind as his mind raced with his imagination. I can't believe this is happening! I'm the luckiest guy in Nohr! he had thought. While he was thinking thus, they had stopped at a dead end. A small wall of boxes was placed behind them, and the young woman turned around.
Rupert glanced around in confusion, "Huh? Is this where..."
"I'm sorry, dear," the young woman smiled wickedly, "... but I lied about the whole thing." She suddenly tore her dress off of herself, revealing her armor underneath. A sword in its scabbard was dropped from above, and she caught it in her hand. "But I promise you'll still belong to little ol' Fifi! Ahahaha!" She pulled her sword from the sheath and brandished it and pushed forth.
Fierre Attacks! 1-100 Fierre's skill [Good Fortune] causes her to heal!
"Ohhhh... yes!"
Fierre's HP: 17/17
Rupert Retaliates! 1-100 Fierre's HP: 12/17
FOURTH ROUND
Fierre Attacks! 1-100 Rupert's HP: 7/17
Rupert Attacks! 1-100 Fierre's HP: 7/17
FIFTH ROUND
Fierre Attacks! 1-100 Rupert's HP: 3/17
Rupert Attacks! 1-100 Fierre's HP: 2/17
SIXTH ROUND
Fierre Attacks! 1-100 Rupert's HP: 0/17 Rupert has been vanquished!
"Haaaargh!" Fierre thrust her blade through the soldier's heart. As he fell to his knees, the woman moved her face toward his and kissed his cheek, "... That was fun, darling. See you on the other side." With that, she pulled her sword out of him, and his corpse fell upon the floor with a loud thud.
"Good show, Fierre," spoke a voice from the rooftops, "I have to say, I was a little worried!"
The assassin gave a short sigh and sheathed her weapon, "Don't worry about me, silly. It's annoying."
Last Edit: Feb 23, 2017 20:09:23 GMT by The Madame
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
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