Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
Yes, something is wrong, indeed... but I am beginning to realize that I may also have been the wrong person to come to for this type of problem.
The Madame slipped through the window onto the roof, then ushered Leliana out as well. With the sun already set, there was not a soul present on the street.
“I’ll get us to the edge of the city,” the Madame spoke as her body began to shift in shape. Her silhouette had become a lithe, bipedal creature about twice the size she was before. “Climb upon my back and hang on.”
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Fila had been having a lot of trouble going off to sleep. Recent events had her mind running in circles, and she needed time to think through things. It was a bright new future for her, but it would be hard fought. She was very grateful to the Madame for her assistance. The mercenary is shaken from her thoughts as two shadowy figures slip onto the roof. She merely watches them at first, sitting within a deep shadow by the chimney. She couldn't immediately tell who they were until the Madame speaks, and shifts shape. Fila clears her thoat, before calling out "And hello to the two of you."
>Heartseeker: This unit receives bonuses when attacking opponents in defensive support and guard. +10 HIT on defensive supporting units. +20 HIT for guarding unit. +15 HIT for guarded unit.
Leliana crept out onto the roof, her eyes quickly adjusting to the low light. Her tail twitched, and she took a deep breath, before turning to Fila. "Hello," she replied quickly, before glancing at the Madame and her transformed body. "We're uh... taking a quick flight to the edge of town. I've had what can accurately be described as a mental breakdown." She continued, rubbing her temples as a quick headache flashed through her skull. "I just... need some air. To think. Maybe meditate."
Good Fortune: At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
As Leliana explained away the situation, the Madame had quickly shifted back her form. It wasn’t at this point in time that Fila could have known what she was... after all, they had just acquainted themselves! Even during their commission, she did not reveal one bit of her true racial identity.
That said, she shouldn’t have been so negligent. Hopefully it wasn’t noticed.
“Er!” the Madame huffed, “That is correct. Care to join us, m’dear?”
Considering that they had just returned after a long trek, she had an expectation that the dark mage would actually decline. FilaLeliana
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Fila hums in response, mulling it over a moment. Truthfully, she was worn at the edges by this point. The trek, while nothing she couldn't handle, had taken its toll on her. A bed was a very appealing prospect right now. Except, she had already tried to find sleep, to no avail. She was fatigued, but not sleepy. It was a frustrating state to be in. Perhaps an outing with the Madame and Leliana would help.
"Actually, I think I would. Lead on."
>Heartseeker: This unit receives bonuses when attacking opponents in defensive support and guard. +10 HIT on defensive supporting units. +20 HIT for guarding unit. +15 HIT for guarded unit.
Leliana nodded quietly, her tail twitching back and forth slowly as she looked between the two, before up at the moon. "Then shall we head out? Madame, if you would lead the way, I would be more than happy to follow." She needed the night air, it was calming. And hopefully a walk would clear her head.
Good Fortune: At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
With a nod, the Madame and the rest alighted the rooftop of the Wyvern’s Rest and proceeded to walk until they were at the outskirts of town. Naturally within that time, the Madame’s mind raced with possibilities of Leliana’s strange mental malady.
This is something I have experienced myself... but our circumstances are vastly different. Surely if we give it some time, we can iron out what really is the issue...
However, it would prove to be a frightfully unusual night as they embarked upon the forest...
[To be continued in Misc Threads...]
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
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