Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
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Chrim would stay silent as he listens to the plan and the rest of what the Madame says along with hearing what the other merc says as well. Thinking on all that's said so far he'd sigh but with a slight smile on his face. "Well I suppose their fruits are also sweet at times even though they don't have as many sweets as Nohr does in my past experiences."
Then moving his neck to both sides making slight cracking sounds he'd continue. "I'll just continue to follow you Madame. However.." Stopping for a second he'd look to Fila. "If you need help with anything then I can lend a hand or sword to you. After-all a friend of Madame's is a friend or ally of mine as well."
Good Fortune At the start of every round, this unit may roll under their SKILL stat. If the check succeeds, then this unit recovers five health points.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
"Understood. For the time being, we shall head to Izumo," the Madame announced, "We can make our way to where we must." Her wings banked toward her right, "Unlike traveling by foot or horseback, we'll be there in little under an hour... especially if I do this!" She began to lower her pitch, increasing their speed greatly. "Consider our visit to Izumo a short holiday from your regular duties! Put it aaaaaaall on my tab!"
And so, the Madame, Fila, and Chrim crossed over mouth of the ravine into Hoshidan territory, and having headed southward, landed in a forest nearby, they fled into the city. Given the neutral status of Izumo, it was easy for them to pass off as visiting foreigners who sought rest in the hot springs. Three rooms were reserved by the Madame, and having withdrawn for the evening, she allowed herself the opportunity to cry herself to sleep... Filachrim
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
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