Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Class Promotions When a character reaches Level 10 they are able to promote their class to a higher rank. There are set classes that people may promote to depending on their current class. The fastest way to find what they change to is to do a search on the page with 'Ctrl + F'.
While it is possible to promote as early as level 10, it is suggested to wait until closer to level 20 so you may get the most out of your stats. Either way, feel free to give your character a narrative reason as to why they may promote early or even later on in their levels. It is up to you whether a character promotes or not but they will not gain any more stats after they reach Level 20.
When a character promotes they advance to a Level 1 of their Promoted Class.
Level 20 Sky Knight > Level 1 Falcon Knight
In order to promote, a master seal must be purchased from the shop.
Class Promotions are new and may need to be balanced.
Kinshi Knight Beast unit, Mount unit, Flying Unit Weapons: Bow, Naginata Max weapon rank: Bow B, spear A
Promotes from Archer
HP +0
STR -1
MAG +1
SKL +2
SPD +3
DEF +0
RES +3
Promotes from Sky Knight
HP +1
STR +1
MAG +1
SKL +4
SPD +2
DEF +2
RES +1
Skills Air Superiority: Learned at Level 5 HIT and avoid +30 when fighting flying enemies
Amaterasu: Learned at Level 15 Allies recover 5 HP at the start of this unit's turn.
Sniper Weapons: Bow Max weapon rank: Bow S
Promotes from Archer
HP +2
STR +2
MAG +0
SKL +3
SPD +4
DEF +2
RES +1
Skills Certain Blow: Learned at Level 5 When this user triggers battle this unit gets +40 to their HIT.
Bowfaire: Learned at level fifteen +5 damage dealt while equipped with a bow/yumi
Onmyoji Weapons: Tome, Scroll, Staff Max weapon rank: Tome A, scroll A, staff B
Promotes from Diviner
HP +1
STR +0
MAG +3
SKL +1
SPD +1
DEF +1
RES +1
Promotes from Monk
HP +0
STR +0
MAG +4
SKL +1
SPD +2
DEF +1
RES +1
Promotes from Shrine Maiden
HP +0
STR +0
MAG +3
SKL +3
SPD +1
DEF +2
RES +0
Skills Rally Magic: Learned at Level 5 This skill must be called upon to activate it. All allies get +4 MAG for one turn. This skill can only be used twice per battle.
Tomefaire: Learned at Level 15 This unit deals +5 damage with tomes/spirits.
Basara Weapons: Lance, Tome, Scrolls Max weapon rank: Lance A, tome B, scrolls B
Promotes from Diviner
HP +5
STR +7
MAG +1
SKL +2
SPD +1
DEF +6
RES +1
Promotes from Spear Fighter
HP +3
STR +1
MAG +5
SKL +1
SPD +1
DEF +2
RES +4
Skills Rend Heaven: Learned at Level 5 When attacking, you may roll under skill. If the roll is a success, you may add half the enemy's STR or MAG to the damage you deal. Add STR if the enemy is a physical attacker. Add MAG if the enemy uses tomes.
Quixotic: Learned at Level 15 This unit's and the enemy's HIT gets +30 and their skill activation rate is +15.
Merchant Weapons: Lance, Bow Max weapon rank: Lance B, bow A
Promotes from Apothecary
HP +2
STR +2
MAG +0
SKL +2
SPD +1
DEF +2
RES +4
Promotes from Villager
HP +3
STR +3
MAG +0
SKL +2
SPD +0
DEF +4
RES +5
Skills Profiteer: Learned at Level 5 At the start of your character's turn, roll a 1-100. If you roll under 5, you will receive 50 gold.
Spendthrift: Learned at Level 15 In combat, this unit may spend 50 gold to get +10/-10 damage dealt/taken.
Ninetales Weapons: Beaststone Max weapon rank: Beaststone S
Promotes from Kitsune
HP +3
STR +1
MAG +2
SKL +3
SPD +2
DEF +1
RES +2
Skills Even: Learned at Level 5 This unit recovers 5 HP at the start of even numbered turns.
Grisly Wound: Learned at Level 15 After each attack, the enemy unit loses 5 HP. This skill can't kill anyone. Their HP will be reduced to one..
Great Master Weapons: Lance, Staff Max weapon rank: Lance B, staff A
Promotes from Monk
HP +3
STR +8
MAG +3
SKL +1
SPD +3
DEF +4
RES +2
Skills Renewal: Learned at Level 5 This unit recovers 5-10 hp per turn. Set dice range from 5-10.
Countermagic: Learned at Level 15 When this unit is damaged by magic, the attacking enemy receives the same damage.
Mechanist Mount Unit, Puppet Unit Weapons: Shuriken, Bow Max weapon rank: Shuriken A, bow B
Promotes from Apothecary
HP +0
STR +1
MAG +0
SKL +5
SPD +3
DEF +0
RES +4
Promotes from Ninja
HP +2
STR +4
MAG +0
SKL +1
SPD -1
DEF +4
RES +3
Skills Golembane: Learned at Level 5 Unit deals double damage against mechanists, puppets, and golems
Replicate: Learned at Level 15 The user creates a clone of themselves. It has the same appearance, abilities, and HP as the user. You are not able to make more than one clone and the clones can't create more clones.
Master Ninja Weapons: Sword, Shuriken Max weapon rank: sword B, shuriken S
Promotes from Ninja
HP +1
STR +2
MAG +0
SKL +2
SPD +3
DEF +1
RES +5
Skills Lethality: Learned at Level 5 Roll one fourth of your skill. If that roll is successful, you may automatically kill the enemy you are fighting. This can only be used once per battle.
Shurikenfaire: Learned at Level 15 +5 damage while equipped with a shurkien
Oni Chieftain Weapons: Tome, Club Max weapon rank: Tome B, ax A
Promotes from Oni Savage
HP +1
STR +3
MAG +4
SKL +0
SPD +2
DEF +3
RES +4
Skills Death Blow: Learned at Level 5 When this unit triggers combat, their critical hit rate is +20
Counter: Learned at Level 15 Inflict damage back to the enemy when they attack you. Does not work if the damage would kill them.
Blacksmith Weapons: Axe, Sword Max weapon rank: Ax A, sword B
Promotes from Oni Savage
HP +3
STR +2
MAG -1
SKL +7
SPD +3
DEF +1
RES +1
Skills Salvage Blow: Learned at Level 5 When this unit defeats an opponent, they may roll under skill. If the roll is successful you may roll 1-5 and receive an item from this list: 1 Iron Katana 2 Iron Naginata 3 Iron Club 4 Iron Yumi 5 Iron Shuriken
Lancebreaker HIT/evasion +50 when the enemy is equipped with a lance.
Swordmaster Weapons: Sword Max weapon rank: Sword S
Promotes from Samurai
HP +1
STR +2
MAG +2
SKL +2
SPD +3
DEF +2
RES +2
Skills Astra: Learned at Level 5 This unit may roll under half their skill. If the roll is a success, they may perform five consecutive attacks with half damage.
Swordfaire: Learned at Level 15 +5 damage dealt while equipped with a sword/katana
Master of Arms Weapons: Sword, Lance, Axe Max weapon rank: Sword A, lance B, ax B
Promotes from Samurai
HP +3
STR +4
MAG +0
SKL +1
SPD +1
DEF +4
RES +0
Promotes from Villager
HP +3
STR +3
MAG +0
SKL +2
SPD +4
DEF +3
RES +3
Skills Seal Strength: Learned at Level 5 After your attack, enemy's strength gets -6 for their next turn.
Life and Death: Learned at Level 15 Battle taken and give during damage is +10.
Priestess Weapons: Bow, Staff Max weapon rank: Bow B, staff A
Promotes from Shrine Maiden
HP +4
STR +6
MAG +3
SKL +3
SPD +3
DEF +4
RES +2
Skills Renewal: Learned at Level 5 This unit recovers 5-10 hp per turn. Set dice range from 5-10.
Countermagic: Learned at Level 15 When this unit is damaged by magic, the attacking enemy receives the same damage.
Falcon Knight Beast Unit, Flying Unit, Mount Unit Weapons: Lance, Staff Max weapon rank: Lance A, staff B
Promotes from Sky Knight
HP +2
STR +2
MAG +4
SKL +1
SPD +3
DEF +3
RES +3
Skills Rally Speed: Learned at Level 5. This skill must be called into action. Once called into action, all allies get +4 speed for one turn. Can be used twice per battle.
Warding Blow: Learned at Level 15 When this user triggers battle, it receives -20 from magical attacks.
Spear Master Weapons: Lance Max weapon rank: Lance S
Promotes from Spear Fighter
HP +1
STR +3
MAG +0
SKL +2
SPD +2
DEF +2
RES +1
Skills Seal Speed: Learned at Level 5 After battle, the enemy gets -5 speed until their next turn.
Lancefaire: Learned at Level 15 This unit deals +6 damage when equipped with a lance.
Paladin Beast unit, Mount unit Weapons: Sword, Lance Max weapon rank: Sword A, lance A
Promotes from Cavalier
HP +2
STR +2
MAG +1
SKL +2
SPD +2
DEF +2
RES +3
Skills Defender: Learned at Level 5 When this unit is in defensive support with another unit, this unit gets +1 to all stats.
Aegis: Learned at Level 15 This unit rolls under their SKL when taking damage from Bows, Tomes, and Dragonstones. If the roll is under their SKL, this unit takes half damage.
Great Knight Armor unit, Beast unit, Mount unit Weapons: Sword, Lance, Ax Max weapon rank: Sword B, lance A ax B
Promotes from Cavalier
HP +5
STR +4
MAG +0
SKL +1
SPD +1
DEF +6
RES -1
Promotes from Knight
HP +2
STR +2
MAG +0
SKL +1
SPD +3
DEF +6
RES +0
Skills Luna: Learned at Level 5 When this unit attacks, it may roll under skill. If the roll succeeds, the defending unit's defense and resistance is halved, round down uneven numbers.
Armored Blow: Learned at Level 15. When this unit initiates battle, all physical damage this unit receives is reduced by 10.
Sorcerer Weapons: Tome, Dark magic Max weapon rank: Tome B, dark Magic B
Promotes from Dark Mage
HP +1
STR +0
MAG +3
SKL +1
SPD +3
DEF +2
RES +3
Skills Vengeance: Leaned at Level 5 This unit rolls under their skill. If the roll is a success, they add their current missing health to their next attack.
Bowbreaker: Learned at Level 15 HIT/evasion(SPD when attacked) +50 is the enemy is equipped with a bow.
Dark Knight Beast Unit, Mount Unit Weapons: Sword, Tome, Dark magic Max weapon rank: Sword B, tome A
Promotes from Dark Mage
HP +3
STR +8
MAG +0
SKL +3
SPD +2
DEF +5
RES +1
Skills Seal Magic: Learned at Level 5 Enemy units get -6 to their MAG when in combat with this unit.
Lifetaker: Learned at Level 15 When this unit defeats another unit, this unit gets fifty percent of its HP back.
Berserker Weapons: Axe Max weapon rank: S
Promotes from Fighter
HP +5
STR +5
MAG +0
SKL +2
SPD +3
DEF +1
RES -1
Skills Critical +20: learned at Level 1 This unit's critical hit chance is +20 as long as this unit is a beserker.
Rally Strength: Learned at Level 5 This skill must be called into action. Once called into action, all allies get +4 STR for one turn. Can be used twice per battle.
Axeflaire: Learned at Level 15 This unit deals +5 damage when equipped with an axe/club.
Hero Weapons: Sword, Axe Max weapon rank: Sword A, ax B
Promotes from Fighter
HP +1
STR +1
MAG +0
SKL +4
SPD +2
DEF +3
RES +1
Promotes from Mercenary
HP +3
STR +3
MAG +0
SKL +3
SPD +2
DEF +2
RES +0
Skills Sol: Learned at Level 5 After attacking, this unit rolls against their skill. If the roll is a success, they recover HP equal to half the amount of damage done from the attack.
Axebreaker: Learned at Level 15 HIT/evasion(SPD when attacked) +50 is the enemy is equipped with an axe.
General Armor Unit Weapons: Lance, Ax Max weapon rank: Lance A, ax B
Promotes from Knight
HP +3
STR +3
MAG +0
SKL +2
SPD +0
DEF +4
RES +2
Skills Wary Fighter: Learned at Level 5 During battles, neither this unit or the enemy can double attack.
Pavise: Learned at Level 15 When this unit is attacked, roll under SKL. If the roll is a success, damage taken from swords, lances, axes, monsters, beaststones, and puppets is halved.
Bow Knight Beast Unit, Mount Unit Weapons: Sword, Bow Max weapon rank: Sword B, bow A
Promotes from Mercenary
HP +1
STR +1
MAG +0
SKL +1
SPD +4
DEF +0
RES +4
Promotes from Outlaw
HP +2
STR +3
MAG -1
SKL +4
SPD +1
DEF +4
RES +2
Skills Rally Skill: Learned at Level 5 This skill must be called into action. Once called into action, all allies get SKL +4 for one turn. Can only be used twice per battle.
Shurikenbreaker: Learned at Level 15 HIT/evasion(SPD when attacked) +50 is the enemy is equipped with a shuriken/dagger.
Adventurer Weapons: Bow, Staff Max weapon rank: Bow A, staff B
Promotes from Outlaw
HP +1
STR +1
MAG +5
SKL +2
SPD +2
DEF +1
RES +3
Skills Lucky 7: Learned at Level 5 Increases HIT and avoidance by +20 until the seventh turn.
Pinpoint: Learned at Level 15 This unit takes careful aim, granting +50 hit. Double damage is then dealt against armored units. This can only be used twice per battle.
Strategist Weapons: Tome, Staff Max weapon rank: Tome B, staff A
Promotes from Troubadour
HP +1
STR +0
MAG +4
SKL -1
SPD +2
DEF +1
RES +3
Skills Rally Resistance: Learned at Level 5 This skill must be called into action. Once called into action, all allies get RES +4 for one turn. Can only be used twice per battle.
Inspiration: Learned at Level 15 Allies deal two extra damage and take two less damage during battles.
Malig Knight Dragon Unit, Flying Unit, Mount Unit Weapons: Ax, Tome Max weapon rank: Ax A, tome B
Promotes from Wyvern Rider
HP +1
STR +1
MAG +6
SKL +2
SPD +1
DEF +1
RES +6
Skills Savage Blow: Learned at Level 5. After each attack, the enemy unit loses 5 HP. This skill can't kill anyone. Their HP will be reduced to one.
Trample: Learned at Level 15 When battling against an unmounted unit, this unit deals an extra 5 damage. This skill can't kill anyone. Their HP will be reduced to one.
Wyvern Lord Dragon Unit, Flying Unit, Mount Unit Weapons: Lance, Ax Max weapon rank: Lance B, ax A
Promotes from Wyvern Rider
HP +2
STR +2
MAG +0
SKL +4
SPD +2
DEF +3
RES +1
Skills Rally Defense: Learned at Level 5. This skill must be called into action. Once called into action, all allies get DEF +4 for one turn. Can only be used twice per battle.
Swordbreaker: Learned at Level 15 HIT/evasion(SPD when attacked) +50 is the enemy is equipped with a sword.
Wolfsesenger Beast Unit Weapons: Beaststone Max weapon rank: Beaststone S
Promotes from Wolfskin
HP +3
STR +2
MAG +0
SKL +2
SPD +1
DEF +3
RES +1
Skills Better Odds: Learned at Level 5 This unit recovers 5 HP at the start of odd numbered turns.
Grisly Wound: Learned at Level 15 After each attack, the enemy unit loses 5 HP. This skill can't kill anyone. Their HP will be reduced to one.
Assassin Weapons: Sword, Bow Max weapon rank: Sword A, bow A
Promotes from Thief
HP +1
STR +2
MAG +0
SKL +4
SPD +3
DEF +2
RES +5
Skills Lethality: Learned at Level 5 Roll under one fourth of your skill. If that roll is successful, you may automatically kill the enemy you are fighting. This can only be used once per battle.
Swordfaire: Learned at Level 15 +5 damage while equipped with a sword.
Light Sage Weapons: Light Magic, Tomes, Staff Max weapon rank: Light magic S, staff A, magic B
Promotes from Light Mage
HP +2
STR +0
MAG +5
SKL +2
SPD +1
DEF +3
RES +5
Skills Tomefaire: Learned at Level 5 This unit deals +5 damage with tomes/spirits.
Corona: Learned at Level 15 This skill must be called upon to be activated. This negates the enemy's resistance, while also cutting the user's HIT in half. Can only be used once per battle. Butler/Maid Weapons: Daggers, Staff Max weapon rank: Daggers B, Staff S
Promotes from Troubadour HP +3 STR +4 MAG +2 SKL +2 SPD +3 DEF +4 RES +0
Skills Live to Serve: Learned at Level 5 When this unit heals an allied unit, this unit heals half of the health recovered.
Tomebreaker: Learned at Level 15 This unit receives +50 HIT/Evasion when fighting against an enemy equipped with a tome.
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