Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
The portal disintegrates behind you, revealing a burning village. Nohrian troops tear the town apart. Mothers are slain. Children, taken. Fathers, brutally murdered. You have no time to process the information. Three troops spot you.
Level 4 N.Soldier A HP 20 | STR 10 | MAG 0 | SKL 6 | SPD 8 | DEF 9 | RES 4 Weapon: Steel lance, MT 10 HIT 70 Level 4 N.Soldier B HP 20 | STR 10 | MAG 0 | SKL 6 | SPD 8 | DEF 9 | RES 4 Weapon: Bronze Lance, MT 5 HIT 90 Level 2 N.Soldier C HP 17 | STR 6 | MAG 0 | SKL 5 | SPD 6 | DEF 6 | RES 2 Weapon: Bronze Lance, MT 5 HIT 90
"It seems we're in a mixup, Lydia Chant ," grunted the Madame, "They've got a thousand yard stare in 'em."
The Madame defends Lydia and draws power from the Ice Dragonstone!
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Lydia grasped her staff at the sight before her. She was ready to dash off and search for survivors. She was ready to go and help whoever she could. This town wouldn't be lost to these men. What was Nohr doing? This wasn't what the kingdom had fallen to. It couldn't be. Before she could do anything, however, attention was drawn to herself and the large woman she had appeared with. Probably due to the woman being as large as she was. Lydia bit her lip and raised her staff. With a movement, she could buy herself time to escape. But the woman beside her started to shift suddenly.
"What?" She asked quietly.
"Dragon!" A man shouted out. He threw his spear at the horrendous beast that appeared before them.
4: Steel tmjSeh9Dd100 (ACC 72, no)
His steel lance slid along the hard, icy skin of the dragon in front of him. His legs quaking with how ineffective his attack had been. It had barely left a scratch upon it.
"Well?" He shouted at his comrades, "What are you waiting for? Attack that beast!"
"Dude you serious!? You hardly made a dent." The other shouted back at him. Everything told him to give up now and hide. It wasn't worth his life.
4: Bronze d100 (ACC 92, NO DMG)
It took Lydia a while to finally overcome the shock of the dragon in front of her. She looked at her with leery eyes, unsure. Glad that she was on her side. Her staff sparkled as she began to work her magic through it, ready to assist in any way she could.
Wane Festal d3
Mend d4 d100·d100·d3·d4
Last Edit: Apr 12, 2018 4:13:55 GMT by Lydia Chant
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
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