Indignation is a Fire Emblem Roleplay. It takes place within the Outrealms as worlds collide and kingdoms wage an endless war. However, amongst the quarrels of men do the horrors of the Outrealm reach in to kill and destroy. Fight alone or join forces with other warriors as we create dramatic tales or wage war!
We are open to roleplayers of all skill levels. If you are interested in joining, check out the discord chat and meet some of our members. Or if you're ready to jump right in, go ahead and join the site!
Black Rabbit could only lick his lips as he took in the fish, watching her gut the fish as his stomach rumbled. "No, you have provided more than I could have hoped to imagine," he replied, only for her to tear the fish in half with her bear hands, a small gulp all that came from him. Still, the fish was placed in the fire, and cooking away happily, and so younger manakete moved closer, letting the smell wash over him, and the heat warm him and his clothes.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
“Well,” the Madame smiled, “Let us enjoy the fruits of labor. Feast ‘till your heart’s content!” She popped a piece of the raw fish flesh into her mouth and hummed, “... Hmm... maybe I should have these roast, too...”
She place a stone next to the fire and put the shredded pieces on top of it. After some time, both halves of the fish were completely cooked, and the Madame nodded to Black Rabbit.
“Go ahead!” she said, “When we finish, I will be heading north from here to the nearest town. As much as I enjoy sleeping under the stars, a warm bed and a straight back is all the nicer.” Black_Rabbit
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Black Rabbit could not contain himself any longer, snapping up the fish and digging into with an abandon few could even hope to match. In but a few seconds, everything that was his half was devoured, leaving only bones, and a vaguely satisfied manakete. He sighed, a hand resting on his belly as he gazed up at the sky. "It is rare to meet another manakete on the road. Black Rabbit is glad you are not one of the scary ones. Those ones are bad news," he said, eyes glazing over as if he was imagining one such beast. "Still, Black Rabbit thinks you are very pretty. The moonlight makes you moreso."
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
Hah! He was just as ravenous as she was, if a little more energetic during his feasting. Taking her portion of the fish, she proceeded to wolf down chunks of meat from the head end, and even went so far as to chew up the hard bones. There was very little waste left, and what could not be completely devoured was tossed back into the lake for nature to consume.
“Hoho,” she chuckled as she leaned against a tree behind her, “You’re quite the sweet-talker, aren’t you, my dear Rabbit?” Black_Rabbit
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
Post by Black_Rabbit on Sept 24, 2018 20:49:53 GMT
"Black Rabbit has to be a sweet talker, keeps people in Black Rabbit's back pocketm helps keep people from finding the truth about Black Rabbit. But Black Rabbit doesn't lie, just finds the best bits of people to talk about," he explained as he gulped down the fish, before pulling an apple from his saddlebag and chewing it. Spitting out the seeds, he dabbed his mouth with a handkerchief, before laying back on the grass, watching the sky turn slowly above.
Dragonstone
Rank E. MT 4, HIT 80
(Ranged weapon)
(Magic weapon. Can use MAG)
(STR +3, MAG +5, SKL +3, SPD +2, DEF +4, RES +3)
Ice Dragonstone,
Rank D. MT 4, HIT 85
Turns into an Ice Dragon.
Deals Ice Damage.
[x2 DMG from Fire Weapons]
(STR +2, DEF +13, RES +9, SKL +7, SPD +3)
Fire Dragonstone
Rank D. MT 6, HIT 80
Turns into a Fire Dragon.
Deals Fire Damage.
(STR +6, DEF +6, RES +4, SKL +3, SPD +2)
Flying Dragonstone
Rank D. MT 4, HIT 85
Transforms into a Wyvern.
Deals Wind Damage.
[x2 DMG from Wind, Arrows]
(STR +1, DEF +6, RES +4, SKL +4, SPD +15)
Magic Dragon
Transforms into a Magic Dragon.
Deals MAG Damage.
[x2 DMG from items that deal double against Magical Units]
(MAG +7, DEF +4, RES +9, SKL +5, SPD -1)
Dragonstone +
Rank C. MT 8, HIT 70
(Ranged Weapon)
Magic weapon. Can use MAG)
(STR +8, MAG +6, SKL +5, DEF +13, RES +9)
“Hah, aptly said,” the Madame sighed. Taking initiative from Black Rabbit’s own gaze, she shifted her eyes to the cloudy heavens. Even though much of Nohr itself was a terribly bland, today felt particularly cozy, if for a little while.
Some time after digesting, the Madame rose from her place and pulled in her wings and horns back into her body, forming the familiar dress she wore earlier. “Well,” she sighed, “Should I tarry any longer in the wilderness, I may be unable to book at the inn, and there is a great deal of people bouncing about with this war going on.” She bent down and brushed the dust off of her “skirt,” “If you’re heading my way, perhaps we may travel together for a little while, but I would rather we not put each other at risk...” Her smile was small with a hint of sorrow, “Two manaketes in one place is too good a deal for any would-be wyvern hunter.” Black_Rabbit
Odd Rhythm: If a unit equipped with this skill has their turn set during an odd number in the turn order, they get +10 to their HIT and the enemy gets -10 to their HIT.
Wyrmsbane: Deals double damage against dragon units as long as the user is in beast form.
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